Mass Effect 3: Retaliation DLC Announced

Now I know I for one have slowly drifted away from Mass Effect 3 lately, and I suspect that a lot of people have done the same. What with Transformer’s Fall of Cybertron and Borderlands 2 coming out my time has been trictly rationed. However, this latest video from Bioware has definitely peaked my interest again. The collectors are back and by the looks of the video they are bringing some goodies with them!

The Retaliation pack will be released on October 9th (US, 10th International), and represents yet another free (FREE!) DLC pack for Mass Effect 3’s rather excellent multiplayer component. The pack will of course be bringing the new Collector class enemies as well as the following features; Continue reading

Mass Effect 3 Review

After two critically acclaimed instalments Bioware and EA’s finally released the final chapter of the Mass Effect story earlier this month. Its release was hotly anticipated with the expectations of many gamers weighing heavily on the developers shoulders. Not since the release of the much maligned Star Wars prequels (or the cancelation of Firefly?) has there been such a focus or so much controversy surrounding a Sci-fi franchise. The big question as it is with many ‘three-quels’ is can this game possibly live up to the hype? Not just of the publisher and developer, but of an increasingly vocal video game community which seems to so easily slip into outrage mode.

I have personally enjoyed the story, characters and universe created by this franchise during both its previous instalments and the extended universe material (mainly the comics), and I am happy to say that I was not disappointed by Mass Effect 3. I had a massive amount of fun with the game (both in single and multiplayer) and although there are a couple of missteps with the story telling, the overall experience was highly enjoyable, in fact upon completing the game I immediately started over using the story/character import tool with another of my many Mass Effect 2 play throughs.

Upon first inspection Mass Effect 3 appears to be little different graphics wise from Mass Effect 2, however as the game progresses it becomes clear that the scale has been substantially ramped up and the game has a genuinely cinematic feel. This extends from the in-game action set pieces to the hugely impressive cut scenes, and there are A LOT of cut scenes. Many of these were not interactive, especially at the start of the story and although this sounds like it could potentially be a little disengaging, the scope of what Bioware was throwing at me visually in combination with some fantastic story telling was so impressive I didn’t care. I was happy to sit there when I had to and just watch and listen as events unfolded until it was my turn to say, punch a diplomat or a reporter.

Most of the cut scenes also melded very well with the game play. Most, for example, ended with the camera panning out to the playing position before you are plunged into the next fire fight which certainly helped me feel more immersed in the experience (sorry that’s the first and last time I will use the word immersed!). There were the occasional glitches where a conversation is taking place between two non-existent parties or where you would talk to someone and they would teleport onto a nearby table for no reason but asides from that it was all pretty smooth with more lens flare than JJ Abrams could possibly dream of.

The game has definitely reclaimed much of its RPG heritage which was mostly lost in Mass Effect 2 with weapons customisation, more in-depth armour customisation for Shepard and a more detailed levelling system allowing for flexible character customisation. The main thrust of the story, i.e. the building of a galactic coalition to fight the reapers also works well giving you a real feeling that you are having a larger effect in the universe other than reducing Cerberus’s monthly pay bill.

New characters are interesting and many of the old favourites are back with the decisions made in previous games having a definite impact upon your options and the story this time round. There are some genuinely sad moments, some anger inducing moments and other times I felt truly elated, such real emotional punch is hard to pull off but to their great credit the writers did it repeatedly. With the exception of almost literally the final cut scene, the story throughout is fantastic and it really is up to each individual to decide if they want to let 2 or 3 minutes spoil what could have been upwards of 70 hours of gameplay.

Another important aspect was the score, I managed to snag a-ahem, not so limited N7 collector’s edition which came with a digital copy of the score which I have since put onto my MP3 player and listen to pretty frequently. Clint Mansell and Audio Lead Rob Blake do a masterful job with Mansell’s compositions greatly complementing the atmosphere of the story being weaved by the writers.

Finally we come to the multiplayer which I was genuinely surprised by, in a good way. I played the demo pretty obsessively and am now doing the same with the finished game. The game is most akin to say Halo’s Firefight or Modern Warfare’s Spec Ops modes but with additional emphasis on cooperation and objectives. There are six maps where you and three other people face eleven waves of increasingly ferocious foes with the addition of objectives thrown in to keep things interesting. Objectives might be to take out key enemy personnel, or to hold a certain position while a download is completed, the important thing to note is that failure ends the game so people are forced to work together. The Reaper forces are particularly ferocious, almost every time I hear the wail of the Banshee it is almost always greeted by a wave of expletives and ‘oh noes!’ over my headset! Trust me when one of them is coming at you it doesn’t take long to figure out who amongst your team has your back!

As you complete waves you are awarded xp and credit to level up your wide array of characters (classes of which are taken from the campaign) and to purchase upgrades, ammo packs and character customisations. The gameplay is good, the levelling system is addictive and you can also promote a fully levelled squad to your single player campaign as a war asset giving you even more reasons to keep coming back. Presumably there will be new maps and characters via DLC to keep the multiplayer mode fresh.

I mentioned before that it was up to the individual to decide if they were going to let a couple of poorly executed cut scenes spoil the experience they had accrued over three long games (and 5 years). I stand by that statement but I choose not to do it myself, I am half way through my second play though and I will probably play it again when I’m done after going right back to Mass Effect and playing all the way back through. I have enjoyed my time with Shepard, Garrus, Liara and all the other characters of this universe and intend to do so for a long time. Mass Effect 3 is a great game and it definitely gives you the opportunity to finish the fight even if it leaves you wanting to start another one right away.

Score: 5/5

Halo 4 : Behind the scenes preview

343 Industries recently posted a great looking behind the scenes video for Halo 4 which features some of the creative bod’s over at 343 Industries including Kiki Wolfkill (executive producer), Josh Holmes (creative director), Neill Harrison (Art Manager) and Frank O’Connor (Franchise development Director), talking about the game and how the development processes is going.

Halo 4 is set to kick-off a new trilogy featuring the Master Chief coming up against a new foe that is ‘beyond anything he has faced before’ with the single player campaign focusing more upon what makes the Master chief tick while integrating some of the expanded universe into this new story.

The design team seems to be going for a bigger more cinematic approach with this game which will feature all new sound and artistic assets with apparently over a hundred audio tracks already recorded. Master Chiefs armour and HUD have undergone makeovers with the (very brief!) glimpse we get of the HUD in the video displaying a very sleek-looking version with some known features having been shuffled around a little.

The multiplayer component of the game meanwhile looks like it is also undergoing a significant overhaul with new purpose-built maps, two of which are featured in the video (Wraparound and Warhouse), being designed specifically for competitive combat. Yet more of the expanded universe story is being incorporated here too with the multiplayer putting you in the suit of the Spartan IV’s, as featured in some of the recent Halo books, which look like they will be (at least visually) customizable. Finally, and perhaps most importantly, we see the return of the three shot burst precision Battle Rifle from Halo 3.

It looks from the video that a lot of care and attention is going into this game which will certainly please fans of the series. I have been neglecting Halo a little lately, though I did play Anniversary for a while it couldn’t hold my attention with all the other fantastic games that came out late last year. I am looking forward to this though, hopefully the new multiplayer will draw me in like Reach did, I put in some serious hours there and it was great fun.

Game release roundup : March 2012

Hi all, Danny here with a brief run down of this months big game releases. It’s not a particularly busy schedule this month but the lack of quantity is more than made up for with quality.

Starting with what will certainly one of the biggest releases of the year we have Mass Effect 3. The final chapter of the Mass Effect adventure looks like it will finish the story with a bang, well lots of bangs if the trailers are anything to go by.

All of the decisions you have made in the previous games and who among the your crew survived, will feed into how this epic story will end. The new multiplayer mode is also set to impact the single player campaign with you and your squad of friends gathering resources that can be fed into your war machine for battling the Reapers.

I cannot say how hyped I am for this one, not only did I enjoy both of the games (despite the dilution of ME2’s RPG elements) but the demo sold me even more. The campaign looks like it will be solid while the surprisingly fun and addictive multiplayer component has added further to what looks like a great package.

Systems: PS3, Xbox 360, PC

US Release: 6th March

European Release: 9th March

Next we come to Street Fight X Tekken which frankly looks madder than a bag of hamsters. This looks like it will be a very solid and fun fighter which is bound to take the competitive fight scene by storm. Some of the moves look pretty sick with a nice looking tag system and intriguing ‘Gem’ system which looks like it will make the multiplayer very interesting.

As a fan of both franchises this does look like great fun even though I suck at both of them! The gem system is perhaps the most interesting part to me as it looks like boost and assist gems can be used to help improve your performance, especially things like easy and super easy input, though there are draw backs to their use as well to help keep balance.

Also of note are some of the exclusive characters that will be available on the PS3 and PSVita versions of the game including Pac-Man and an amazing looking middle age Mega Man who looks pretty hilarious. The PC and PSVita releases are expeceted to take place later in the year (May for PC and Autumn/Fall for the Vita).

Systems: PS3, PSVita, Xbox 360 and PC

US Release: 6th March

Europe: 9th March

Finally we come to the much anticipated Ninja Gaiden III, the next installment of the series loved by gaming sadists everywhere! The story line looks set to follow the story of Ninja Ryu Hayabusa as he travels to London on the trail of an unknown terrorist organisation. What sets this game apart from previous entries however seems to be a new focus upon the consequences of Ryu’s actions. Trailers appear to show our protagonist suffering from some sort of (spiritual?) infection caused by the blood of the thousands of people who have died by his hand.

This is an interesting departure with the action also appearing to be more grounded in reality (well a bit anyway!) building upon the more arcade style action of previous games. Another interesting feature is a competitive multiplayer component which will see players pitched against each other in battle to the death and who doesn’t enjoy a battle to the death eh?

Systems: PS3, Xbox 360, Wii U

US Release: 20th March

European Release: 23rd March

Wii U date TBC

Mass Effect 3: Xbox Live leaks first DLC

Prothean squad member?

Looks like Xbox live/Bioware/EA have suffered another DLC leak incident with Mass Effect 3. This time it revolves around a DLC pack which was briefly available for download on Xbox Live. The pack is called ‘From the ashes’ and according to the description revolves around a new squad member and mission;

“Unearth lost secrets from the past and recruit the Prothean squad member in Mass Effect 3: From Ashes.”

Looks cool and although it is a bit of a spoiler I doubt it will impact the story too much, looks very similar to the Zaeed and Kasumi packs from Mass Effect 2. The idea of a Prothean squad member is extremely cool, my anticipation does grow!

Mass Effect 3 Single Player Demo: Impressions

The Mass Effect 3 demo is the first game demo that I have been genuinely excited about in a long time. After playing (and replaying) the two previous episodes I will freely admit to being a huge fan of the series and am certainly invested in the characters (well, all of the ones that have survived so far). Playing through the Mass Effect 3 demo for me felt somewhat like coming home, the word familiar also works but doesn’t really do it justice. It felt like watching my favourite movie on a streaming service but with a really terrible network connection. Just as I was getting into it the action stops and I realised I was going to have to wait a little while to experience the whole thing uninterrupted, except in this case its two weeks rather than a few minutes, and boy are those two weeks gonna drag.

Minor spoilers ahead

The single player component of the demo kicks off with Shepard languishing in an Alliance detention centre on Earth having been relieved of duty, presumably as a result of his actions during the Arrival DLC pack from Mass effect 2 (if you haven’t played through this, do, it’s great).  We’re then rapidly rushed through a series of cut scenes before the proverbial hits the fan. We then proceed through what is basically a tutorial level, dealing with a few weak enemies before having your first full on fire-fight.

A second section of gameplay which takes place later in the storyline then follows and it is here we get our first look at the rejigged levelling interface. The system is most reminiscent of ME1 though there are some nice tweaks to the system that will grant you a good deal of control over how your characters talents evolve later in-game.

After playing through the single player demo several times I will say that it is suitably cinematic in scope, the action is truly impressive with the early peaceful scenes rapidly degenerating into glorious looking chaos as our old friends the Reapers descend to the Earth. While the early scenes are well executed, I do hope that the finished game will feel less rushed, I didn’t feel that there were enough opportunities for me to interact with the other characters. This is probably down to the developers wanting to get me to the action as soon as possible and this is understandable in a demo.

The controls feel familiar though the movement felt a little slippery especially when running, though the battle controls felt nice and crisp, perhaps most closely resembling those of ME2. The cover mechanic is ok although I wonder if it would hurt Bioware to use one of the other buttons on the pad as opposed to using A for EVERYTHING. There were frequent occasions, especially in the multiplayer component, where Shepard was left flailing around doing barrel rolls in front of cover while the bad guys took pot shots at his face.

I would also advise that people avoid selecting the Action option at the opening menu as it removes what I feel makes Mass Effect stand out from the rest of the triple-A action crowd, your personal interaction and influence over the course of the story via the dialogue wheel. Control issues aside it was great to finally see the beginning of what I really hope will be a fantastic game until then I am going to replay the demo and watch this over and over again! :

http://www.youtube.com/watch?v=euzNxOOfFNo&list=FLqSo34z4yLQjOJEjIkPS9yg&feature=mh_lolz

I hope to have a full review of the final product soon after its release. Also thanks for reading all the way through my first proper post!!! Please leave a comment below.